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Devlog
Changelog 1.0.3 - More AI improvements
May 21, 2020
by
GamingPugsStudios
Mechanics: -There is now a menu to select the different AIs and to change the difficulty of them -You can now change the AIs difficulty, this influences: x The amount of builders the AI has x The amou...
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AI improvements V1.0.2
May 14, 2020
by
GamingPugsStudios
I spent a LOT of time on the AI this week, I wanted to bring it to a point where you could actualy fight it. Mechanics: AI based changes: The AI can now: -manage it's happieness and taxes -manage it's...
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Beginnings of a base building AI
May 07, 2020
by
GamingPugsStudios
I already spend a lot of time with the new base building AI and I even added a little demo to the game. You can add an AI character in a custom game. The AI will build a castle from a layout. If you h...
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New character class
May 04, 2020
by
GamingPugsStudios
A new day a new update :-) I changed the name of the game because I don't like it, it is a bit confusing and I think it does not sound very well. The game will be called "Voxel Crusade" for the future...
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Full release - version 1.0.0 - fire and more
April 24, 2020
by
GamingPugsStudios
Hey guys, I put a lot of effort into this update, I made sure to change stuff that I knew you wanted for a longer time, fixed a lot of bugs and added fire to the game! The game will now be in full rel...
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Rats and Plague
April 15, 2020
by
GamingPugsStudios
Hey guys, today I've got a big update, hope you like the new mechanics. :-) New happieness factor: cleanliness -Your buildings gets dirty over time -villagers really hate dirty houses, the more buildi...
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The campaign is finished!
April 09, 2020
by
GamingPugsStudios
Hey guys, the campaign is finally done! Hope you like it! I wont post any pictures of the last campaign mission because I don't want to spoiler anyone. These changes are from the last two updates (0.9...
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Version 0.9.9.6 - A cool new game mode idea
March 31, 2020
by
GamingPugsStudios
The new campaign mission is different from all other missions yet. *Spoiler* You can't build in this mission and you have only a few units to destroy all spawners. This one is really hard on high diff...
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Version 9.
March 27, 2020
by
GamingPugsStudios
Another new campaign mission. :-) Mechanics: -New Campaign mission: Preparing for the cold journey (Thanks again to Jevgeni for making this map!! :-)) -New Enemy: Ice Golem (Does spawn in the spectral...
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Version 0.9.9.4 - Sixt campaign mission
March 25, 2020
by
GamingPugsStudios
I added another new campaign mission. :-) Mechanics: -New Campaign mission: Grave robber -New boss: "The Pharao" -New weather: Sandstorm Balancing: Bugfixes: -The wyvern spawner did not cast shadows -...
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Changelog Version 0.9.9.3
March 18, 2020
by
GamingPugsStudios
This week I focused on improving the game and fixing bugs, I hope you like it! Mechanics: -Meele attacks now push other units around -The crenellated on the wall, tower and gatehouses don't have colli...
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New Character class!
March 05, 2020
by
GamingPugsStudios
I put in a new character class, enjoy! Mechanics: -New character class: The Assassin: ->Does a lot of damage but is very sqishy ->Normal attack is very fast, on the third attack he uses both daggers...
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Changelog Version 0.9.9
February 28, 2020
by
GamingPugsStudios
Mechanics: -New Campaign mission: Desert City (Big thanks again to Jevgeni for creating the map!) :-) -Stocks that lay on the ground can now give any resource and a random amount of them -The default...
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Second campaign mission!
January 30, 2020
by
GamingPugsStudios
The second campaign mission is here! I will try my best to release a new mission every week until its done. Hope you enjoy it! Mechanics: -New Campaign Mission: Ogre Stories -New Boss: Ogre Tamer Bala...
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First campaign mission!
January 22, 2020
by
GamingPugsStudios
I finally managed to pull it of, the first campaign mission is in the game! It took forever because I had a lot to re-program and re-organizing to do as well as a lot of other problems. Mechanics: -Ad...
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Changelog Version 0.9.8.3
January 08, 2020
by
GamingPugsStudios
I updated my engine to a 2 year newer version, there are some improvements but there can be some new bugs. If you find them please tell me. :-) The first campaign mission will come very soon, stay tun...
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Changelog Version 0.9.8.2 HALLOWEEN UPDATE
December 22, 2019
by
GamingPugsStudios
Mechanics: -lowered the camera angle in the angled view a bit -There is now an overworld map in the game, storymode coming soon! Balancing: -All players units are now in the "attack" state by default...
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Changelog Version 0.9.7.9 Christmas Update
December 12, 2019
by
GamingPugsStudios
I want to give the game a nice winter wonder feeling for the christmas time, I changed some models to feel more like christmas and added a lot of new stuff! Mechanics: -New map: The South pole -New Bo...
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Changelog Version 0.9.7.8
December 05, 2019
by
GamingPugsStudios
Mechanics: -The skills do now effect the game Balancing: -Manapotions give you max mana now Bugfixes: -The camera shake does now only appear if the player is close to the trigger -The achievement for...
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Version 0.9.7.7
November 27, 2019
by
GamingPugsStudios
Mechanics: -New Boss unit: Mummie (Spawns in the desert spawner) Player level ->You get exp from playing the game. ->The amount of exp you get relates to: Victory/Loss, difficulty, wavespeed, peacetim...
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Version 0.9.7.5
November 20, 2019
by
GamingPugsStudios
Mechanics: -The healer and monk now have a range indicator -The statistics window does now show more information about the game Balancing: -The wavetime "Slow" and "very slow" are now faster...
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Version 0.9.7.4
November 19, 2019
by
GamingPugsStudios
Mechanics: -New Building: Workshop (Allows to upgrade buildings) ->New upgradable Building: House1 ->New upgradable Building: House2-Units don't attack enemies while walking in the defend state now Bu...
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Version 0.9.7.3 - Church and monks
November 12, 2019
by
GamingPugsStudios
Mechanics: -New Building: Church -New Unit: Monk (Buffs units) -There is now a settings menu in the leveleditor -You can now change the mouse sensitivity in the leveleditor Balancing: -Reduced the arc...
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Version 0.9.7.1 + 0.9.7.2
November 05, 2019
by
GamingPugsStudios
Mechanics: -The headless knight does now spawn units to help him -Changed the camera angle in the angled view -The angled camera does now rotate around "itself" -Changed the controlls in the level edi...
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Version 0.9.7
October 30, 2019
by
GamingPugsStudios
Mechanics: -There is now also a gatehouse without stairs -The woodcutters hut is now only 1 tile big -Worker units are now faster if they walk on top of pathways -Pathways do now cost 1 wood to build...
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Changelog Version 0.9.6.9 HALLOWEEN UPDATE
October 26, 2019
by
GamingPugsStudios
-New special map: 1 player - Halloween -> with special spawners, enemies and fog -New default soundtrack Best regards The GamingPug...
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Version 0.9.6.8
October 24, 2019
by
GamingPugsStudios
Mechanics: -The stockpile is now oly 2 deep, which allows to place pathways in front and fixes the bug with repairing it -Building and selecting objects in the angled view is now possible (move around...
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Version 0.9.6.7
October 17, 2019
by
GamingPugsStudios
Mechanics: -When the players graveyard gets destroyed and the player is dead it will revive him one more time -There are now textes in the level editor that you see what button does what ("H" to hide...
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Version 0.9.6.6
October 15, 2019
by
GamingPugsStudios
Mechanics: -New hero: Mosognir (Tanky and god for AOE dmg) -You can now hide the HUD (F5 by default) -The second camera options is now on a seperate key (^ by default) -There is now a symbol next to t...
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Version 0.9.6.5
September 26, 2019
by
GamingPugsStudios
Mechanics: -Added an "Repair All" button in the build menu -Changed the horn sound -The old horn sound is now the one for the thief -Increased the volume of the earthquakes sound -Added a soundeffect...
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Version 0.9.6.3 + 0.9.6.4
September 19, 2019
by
GamingPugsStudios
Version 0.9.6.3: Mechanics: -Weather is now the same for all players -Plants and wells now "grow" 50% faster if it is raining -Added natural disasters to the game: ->In the lobby is a dropdown where y...
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Version 0.9.6.2
September 12, 2019
by
GamingPugsStudios
Mechanics: -Added the thief to the game ->The thief does not attack and tries to steal goods from your stockpile, he is slow but tanky ->As longer the game is, as more he will steal ->He does spawn...
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Version 0.9.6.1
September 11, 2019
by
GamingPugsStudios
1
Mechanics: -The blacksmith does need iron now to upgrade units instead of gold -The units upgrade is not longer instant, the blacksmith needs some time to upgrade the unit -The blacksmith does now upg...
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Version 0.9.6
September 05, 2019
by
GamingPugsStudios
Mechanics: -You can now change the "state" of the units and tell them how they should interact with enemies -New ressource: iron (will be used to produce weapons later) -There is now a 30% chance that...
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Version 0.9.5.7
August 27, 2019
by
GamingPugsStudios
1
Mechanics: -Made the player rotate faster (makes controlling easier I hope) -You can now play the tutorial map without the tutorial for beginners to train -Archers can shoot through walls again but no...
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Version 0.9.5.5 + 0.9.5.6
August 24, 2019
by
GamingPugsStudios
Mechanics: -Added some textes -The tutorial is now always on the top of the map selection -The default spawnrate is now "slow" insead of "very slow" -The camera jumps to the player now when entering t...
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Version 0.9.5.4
August 22, 2019
by
GamingPugsStudios
Mechanics: -The advisor does tell the player now why he can't recruit the unit -When trying to give logs to the stockpile it now tells you that you have to refine them first -quests are deselected now...
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Version 0.9.5.3
August 21, 2019
by
GamingPugsStudios
Mechanics: -New map: 1 player beach -Enemies have it way easier to attack buildings not Balancing: -The "Spectral" spawner does not longer spawn the wyvern Bugfixes: -Enemies were able to attack buil...
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Version 0.9.5.2
August 20, 2019
by
GamingPugsStudios
Mechanics: -Added some soundeffects -When not delivering the resource to a building box after 90 sec the box will reset, that the workers can continue to build it Balancing: -Reduced the knights cost...
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Version 0.9.5.1
August 20, 2019
by
GamingPugsStudios
Mechanics: -If you open the menu ingame, all UI does close now -reworked the unit selecting system =>when selecting one unit its the same as before =>when selecting multiple units there is now only...
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Version 0.9.5
August 15, 2019
by
GamingPugsStudios
Mechanics: -New Building: Hero Guild -New Hero: Günther the barbarian -New camera view: Angled view (experimental) -Offset the camera in 3rd person a bit for easier aiming -Added a suicide button to...
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Version 0.9.4.9
August 13, 2019
by
GamingPugsStudios
Mechanics: -Added the info how many spawners are on a map in the lobby Balancing: -Made the boomerang sword faster Bugfixes: -The blacksmith does finaly work again -The player did get stuck in the gra...
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Version 0.9.4.8
August 08, 2019
by
GamingPugsStudios
Mechanics: -New map: Snow one player -You can now select how long you want the time between enemy waves -Removed friendly fire -Renamed "atk" to "str" in the blacksmith UI and the player stats UI -Lim...
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Version 0.9.4.7
August 07, 2019
by
GamingPugsStudios
Mechanics: Balancing: -Reduced the price of the catapult to 800 g (before it was 1000 g) -Reduced the price of all worker, except for the builder units to 30 g (before it was 50 g) Bugfixes: -The orde...
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Version 0.9.4.6
August 06, 2019
by
GamingPugsStudios
Mechanics: Balancing: -Increased mana regeneration to 8 per sec (before it was 7) Bugfixes: -The statistics did show in a different order for each player -The statistics show the correct amount of gol...
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Version 0.9.4.5
August 01, 2019
by
GamingPugsStudios
Mechanics: -Changed the order the units at the smithy are in -Bosses and catapults do now focus units as well if they are closer then a building -You can now select the blacksmith from the top down vi...
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Version 0.9.4.4
July 31, 2019
by
GamingPugsStudios
Mechanics: -Gatehouses are now open by default Balancing: -Reduced the knights recruit costs to 500 (before it was 600) Bugfixes: -Soldiers did attack their owner -You could turn the chat in the lobby...
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Version 0.9.4.2
July 25, 2019
by
GamingPugsStudios
Mechanics: -If you try to select your military units via drag all worker units will be ignored now -Changed the way repairing works: There is now a button in the build menu -Changed the way setting bu...
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Version 0.9.4.2
July 25, 2019
by
GamingPugsStudios
Mechanics: -If you try to select your military units via drag all worker units will be ignored now -Changed the way repairing works: There is now a button in the build menu -Changed the way setting bu...
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Version 0.9.4.1
July 24, 2019
by
GamingPugsStudios
Mechanics: -You can now change how many resources you want to buy/sell at the market -Some render optimizations -New enemy variation: Desert Fox -New enemy variation: Coyote -Added mouse cursor for pr...
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Version 0.9.4
July 23, 2019
by
GamingPugsStudios
Mechanics: -The quarry has to be placed on top of the random generated rock again ->The quarry can now be placed on all four sides of the rock Balancing: -Reduced the cost of the tailory and sheep fa...
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Version 0.9.3.5 (Bugfixes)
July 19, 2019
by
GamingPugsStudios
Mechanics: -The tutorial now tells you about the water -Added an info text when giving resources to the stockpile Balancing: Bugfixes: -The smileys in the rations UI were swapped -The bakeress had no...
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Version 0.9.3.4
July 18, 2019
by
GamingPugsStudios
Mechanics: -reduced the micro lagg when building something a bit -added a message when the player tries to recruit a military during peace Balancing: Bugfixes: -As more enemies spawnt as stronger they...
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Version 0.9.3.3
July 17, 2019
by
GamingPugsStudios
Mechanics: -New level: 1 player Desert Balancing: -Plants grow now in the desert -Nerfed enemies on difficulty "hard" and "crazy" -Made enemies stronger on difficulty "easy" -Increased the gold from t...
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Now awailable for MAC!
July 15, 2019
by
GamingPugsStudios
The demo and the main game are now awailable for mac too! But saving own levels doesn't work on mac yet, the data does get saved at the wrong location for some reason...
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Version 0.9.3.2
July 14, 2019
by
GamingPugsStudios
Mechanics: -You don't have to click the "build" button in order to build something, just select the building you want -There is now a message when a villager leaves your castle -The warriors "1" skill...
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Version 0.9.3.1 (Hotfix)
July 13, 2019
by
GamingPugsStudios
Bugfixes: The keys should now react correctly...
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Version 0.9.3
July 11, 2019
by
GamingPugsStudios
Mechanics: -New Building: Well -New Unit: Well worker -New ressource: Water (Is needed like food) -Made the build menu larger -You can now reposition the build menu Balancing: Bugfixes: -Archers did a...
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Version 0.9.2.4
July 10, 2019
by
GamingPugsStudios
Mechanics: -Added tips in the loading screen Balancing: -Reduced the cost of hops by 1 stone -The woolfarmer gives 2 wool now per sheep (before it was 1) -The hops farmer gives 5 beer now per hops (be...
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Version 0.9.2.3
July 09, 2019
by
GamingPugsStudios
Mechanics: -Optimized rendering of trees and some buildings for better performance -Added Steam Achievements -Friendly units are capped at level 10 now aw Balancing: -The mages projectiles were hard...
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Version 0.9.2.2 (Bugfixes)
July 06, 2019
by
GamingPugsStudios
Mechanics: -The volcano map has now a dragon hort and only two spawners total -When the woodcutters have no trees to harvest they now have a tree as symbol instead of their hut Balancing: -Reduced the...
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Version 0.9.2.1 (Bugfixes)
July 04, 2019
by
GamingPugsStudios
1
Mechanics: -The volcano map has now a dragon hort and only two spawners total Balancing: Bugfixes: -When destroying a building the grid got only half updatet -Units go walk over lava and water -When d...
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Version 0.9.2
July 03, 2019
by
GamingPugsStudios
Mechanics: -New Spawner: Dragon hort -New Enemy: Snake -New Building: Sheep farm -New ressource: Wool -New Building: Tailoring -New ressource: Cloth -You can make your villagers more happy with cloths...
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Version 0.9.1
June 19, 2019
by
GamingPugsStudios
Mechanics: -New enemy: Turtle (Spawns at the shippwrack) Balancing: -The players boomerang sword is a lot faster now -Increased the friendly archers dmg to 12 (before it was 10) -Increased the friendl...
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Version 0.9.0
June 18, 2019
by
GamingPugsStudios
Mechanics: -New two player map: forest -You can now upgrade all units at the blacktsmith Balancing: -The players max level is now 10 (before it was 30) -Boss units now have 10k health (before it was 2...
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Version 0.8.9
June 13, 2019
by
GamingPugsStudios
Mechanics: -Increased performance a lot when many workers are on the map -worker units don't think so much and do work more now -> Faster workflow -> Less waiting time for the player -The worker unit...
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Version 0.8.8
June 07, 2019
by
GamingPugsStudios
Mechanics: Balancing: -Reduced dmg of the Axe vikings to 4 (before it was 8) -Reduced the cost for all worker units to 50g (before it was 100g) Bugfixes: -The player did slide down stairs when still s...
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Version 0.8.7
June 06, 2019
by
GamingPugsStudios
Mechanics: -You can now restart the level without going back to the menu -Added a close button to the gate UI -If a worker gets stuck, he will now teleport to his home position after 10 seconds -Added...
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Version 0.8.6
June 05, 2019
by
GamingPugsStudios
Mechanics: -The Rock can't spawn on the edges anymore, so you can always build a wall around it -Enemies now only check for a new target if the old target is not in attack range Balancing: -The min ti...
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Version 0.8.5
June 04, 2019
by
GamingPugsStudios
Mechanics: -Added the viking boss to the game -Every boss unit can now summon minions -The Spider can now climb walls, towers and gatehouses Balancing: -The mages cooldowns are now shorter but have in...
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Version 0.8.4
June 01, 2019
by
GamingPugsStudios
Mechanics: -The player is now an arrow on the minimap instead of a dot -Changed the way military units get their target: the units now check every 5 seconds for the closest enemy instead of focusing...
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Version 0.8.3
May 29, 2019
by
GamingPugsStudios
Mechanics: -Added an UI in the leveleditor to create custom quests: -You can now open and close the gatehouse in the top down view Balancing: -Made the arrows of the player lighter Bugfixes: -The gate...
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Version 0.8.2
May 28, 2019
by
GamingPugsStudios
Changelog: Mechanics: -Changed the taxes UI, you cann now change how much food and beer your people are allowed to eat/drink. -If you have more villagers than houses your villagers get unhappy now. -F...
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Version 0.8.1
May 24, 2019
by
GamingPugsStudios
Changelog: Mechanics: -Added UI to see how happy your villagers are -Scrolling the screen in top down is now possible by moving the mouse to the edge you want to go to -Character data, player settings...
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