Changelog Version 0.9.8.2 HALLOWEEN UPDATE
Mechanics:
-lowered the camera angle in the angled view a bit
-There is now an overworld map in the game, storymode coming soon!
Balancing:
-All players units are now in the "attack" state by default
-Increased the Snowmans attack cooldown to 6 sec (before it was 3)
-Decrased the Snowmans range to 25 (before it was 35)
-Increased the players archer trap damage to 20*dex (before it was 10*dex)
Bugfixes:
-Range enemies could not aim correctly at the player
-The snowman was not able to deal damage
-The spider had no walking animation
-The blacksmith should not get stuck at the stockpile anymore
-There was way too much spacing between the key controls UI
-The nunn UI was not closed correctly
-The spectral wolfs and boars chealth heart was too low
-The builders had problems upgrading buildings sometimes
-The upgrade UI text said "(Clone)" one every object
Files
Get Voxel Crusade
Voxel Crusade
Status | Released |
Author | GamingPugsStudios |
Genre | Strategy, Role Playing |
Tags | Classes, Level Editor, Medieval, Multiplayer, Real time strategy, Singleplayer, Tower Defense, Voxel |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Changelog 1.0.3 - More AI improvementsMay 21, 2020
- AI improvements V1.0.2May 14, 2020
- Beginnings of a base building AIMay 07, 2020
- New character classMay 04, 2020
- Full release - version 1.0.0 - fire and moreApr 24, 2020
- Rats and PlagueApr 15, 2020
- The campaign is finished!Apr 09, 2020
- Version 0.9.9.6 - A cool new game mode ideaMar 31, 2020
- Version 9.Mar 27, 2020
- Version 0.9.9.4 - Sixt campaign missionMar 25, 2020
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