Rats and Plague


Hey guys,

today I've got a big update, hope you like the new mechanics. :-)

New happieness factor: cleanliness

-Your buildings gets dirty over time

-villagers really hate dirty houses, the more buildings are dirty, the less happy they get

-New Building and unit to prevent that: Cleaner

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I really wanted the buildings to look dirty but even after 10 hours I couldn't get it to work because

of the way the buildings handle colors. If someone is good at programming shaders, would be happy for some help. :-)

New happieness factor: Plague

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plague can come through multiple ways:

-natural disaster: Plague infection

-dirty castle

-rats

-Your villagers will take damage and die from the plague, healers can heal it.

-The plague will spread a lot if people die from it.

-The plague can only appear after peacetime

-people cough and their faces get greener the iller they are

-New enemy: Rat

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rats don't spawn normaly, they spawn through following ways:

-natural disaster: Rat infection

-dirty castle

-rats will infest units with plague and sometimes steal food + water

-they can only spawn afer peacetime

Other changes:

-The player can now harvest eggs

-The player can clean the castle

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-Made some buildings smaller that units can better walk between buildings

-Added houses and cleaners to the tutorial

Bugfixes:

-Villagers could have the dress

-Chickens had no sound

-Sheep had no sound

-Wood cutters got stuck if the tree was directly next to their hut

I tried a lot of different castle layouts and there is a chance that the cleaner unit can't reach a building. Please send me a layout of your castle if that happens, that I can fix it. Thanks!

Greetings The GamingPug

Files

Voxel M.R.T. WINDOWS Version 0.9.9.9.zip 386 MB
Apr 15, 2020
Voxel M.R.T. MAC Version 0.9.9.9..zip 393 MB
Apr 15, 2020
Voxel M.R.T. Demo.zip 635 MB
Apr 15, 2020

Get Voxel Crusade

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