Rats and Plague
Hey guys,
today I've got a big update, hope you like the new mechanics. :-)
New happieness factor: cleanliness
-Your buildings gets dirty over time
-villagers really hate dirty houses, the more buildings are dirty, the less happy they get
-New Building and unit to prevent that: Cleaner
I really wanted the buildings to look dirty but even after 10 hours I couldn't get it to work because
of the way the buildings handle colors. If someone is good at programming shaders, would be happy for some help. :-)
New happieness factor: Plague
plague can come through multiple ways:
-natural disaster: Plague infection
-dirty castle
-rats
-Your villagers will take damage and die from the plague, healers can heal it.
-The plague will spread a lot if people die from it.
-The plague can only appear after peacetime
-people cough and their faces get greener the iller they are
-New enemy: Rat
rats don't spawn normaly, they spawn through following ways:
-natural disaster: Rat infection
-dirty castle
-rats will infest units with plague and sometimes steal food + water
-they can only spawn afer peacetime
Other changes:
-The player can now harvest eggs
-The player can clean the castle
-Made some buildings smaller that units can better walk between buildings
-Added houses and cleaners to the tutorial
Bugfixes:
-Villagers could have the dress
-Chickens had no sound
-Sheep had no sound
-Wood cutters got stuck if the tree was directly next to their hut
I tried a lot of different castle layouts and there is a chance that the cleaner unit can't reach a building. Please send me a layout of your castle if that happens, that I can fix it. Thanks!
Greetings The GamingPug
Files
Get Voxel Crusade
Voxel Crusade
Status | Released |
Author | GamingPugsStudios |
Genre | Strategy, Role Playing |
Tags | Classes, Level Editor, Medieval, Multiplayer, Real time strategy, Singleplayer, Tower Defense, Voxel |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Changelog 1.0.3 - More AI improvementsMay 21, 2020
- AI improvements V1.0.2May 14, 2020
- Beginnings of a base building AIMay 07, 2020
- New character classMay 04, 2020
- Full release - version 1.0.0 - fire and moreApr 24, 2020
- The campaign is finished!Apr 09, 2020
- Version 0.9.9.6 - A cool new game mode ideaMar 31, 2020
- Version 9.Mar 27, 2020
- Version 0.9.9.4 - Sixt campaign missionMar 25, 2020
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