Changelog 1.0.3 - More AI improvements


Mechanics:

-There is now a menu to select the different AIs and to change the difficulty of them

AIUI

-You can now change the AIs difficulty, this influences: x The amount of builders the AI has DifferentBuildSpeed x The amount of skillpoints the AI has x The recruiting speed x The amount of blacksmith upgrades per unit x The AIs "players" stats -The AI will now stop recruiting worker units when there is someone with the plague in the city -The AI will now upgrade buildings -The AI will now remove builders if there is no more need for them -The AI will now attack spawners if there is now player or other AI to attack AIkoop

-I improved the AIs attack behaviour

Balancing:

-Archers now have a higher range on walls and towers -The AI does not use it's "player" multiple time for an attack anymore -Reduced enemy catapults dmg to 15 (before it was 20)

Bugfixes:

-The AIs Ogre tamer did no damage -The player got stuck when trying to climb a wall -The AI could get negative gold with taxes -The player was able to open and close the AIs gate houses when in the same team -Setting teams for the AI did not work correctly with more then 1 AI -The player was able to change happieness and taxes of the AI when in the same team -When having excactly 0 health units did not die and where invincible -The sheep farm did not work with more then 1 AI -The blacksmiths sound did not work

Files

Voxel Crusade MAC V.1.0.3.zip 393 MB
May 21, 2020
Voxel Crusade WINDOWS V1.0.3.zip 387 MB
May 21, 2020
Voxel Crusade Demo.zip 317 MB
May 21, 2020

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