Version 0.9.5.7
Mechanics:
-Made the player rotate faster (makes controlling easier I hope)
-You can now play the tutorial map without the tutorial for beginners to train
-Archers can shoot through walls again but not through other buildings
-The waves now dont get faster over time
-The skills are permanently visible now but they turn black if they are on cd
-The observation tower now also tells you 30 seconds before enemies spawn
-The game doesn't tell you anymore if a spectral unit dies
Balancing:
Bugfixes:
-When going to the "Game mode" menu and going back to the main menu you couldn't longer press "New Game"
-When in top down view the player still rotated
-They player could walk trough some of the tins on top of the gatehouse
-The archers traps did trigger when friendly units stood on them
-When recruiting a well worker and you had two wells there was a chance he picked the same as another guy
-When a spectral unit died there was a new villager added
Files
Get Voxel Crusade
Voxel Crusade
Status | Released |
Author | GamingPugsStudios |
Genre | Strategy, Role Playing |
Tags | Classes, Level Editor, Medieval, Multiplayer, Real time strategy, Singleplayer, Tower Defense, Voxel |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Changelog 1.0.3 - More AI improvementsMay 21, 2020
- AI improvements V1.0.2May 14, 2020
- Beginnings of a base building AIMay 07, 2020
- New character classMay 04, 2020
- Full release - version 1.0.0 - fire and moreApr 24, 2020
- Rats and PlagueApr 15, 2020
- The campaign is finished!Apr 09, 2020
- Version 0.9.9.6 - A cool new game mode ideaMar 31, 2020
- Version 9.Mar 27, 2020
- Version 0.9.9.4 - Sixt campaign missionMar 25, 2020