Version 0.9.4.5
Mechanics:
-Changed the order the units at the smithy are in
-Bosses and catapults do now focus units as well if they are closer then a building
-You can now select the blacksmith from the top down view too
-The healer does heal a percentage of the max health now instead of a fix number
Balancing:
-made the difficulties "hard" and "crazy" harder
-Reduced the cost to replant a tree to 10 wood (before it was 15)
-Increased the happieness you get from food and water to 2 per level (before it was 1)
-Increased the amount of taxes you get per villager to 15 (before it was 10)
-Reduced the healers cooldown to 12 sec (before it was 15 sec)
Bugfixes:
-The player was able to fall through bridges sometimes
-The spiders posion shot had no colission
-In the rations UI the taxes was the wrong way (just visual)
-The spawners were counted twice in the statistics sometimes
-The well worker had the wrong recruit price
-The statistics did not show in coop
-Units shouldn't get stuck in their attacking state anymore
-The blacksmith UI should work alway now
-When closing the blacksmith UI the tooltip didn't go away
-The healer did heal super slow because he couldn't figure out which units are the ones with low health
Files
Get Voxel Crusade
Voxel Crusade
Status | Released |
Author | GamingPugsStudios |
Genre | Strategy, Role Playing |
Tags | Classes, Level Editor, Medieval, Multiplayer, Real time strategy, Singleplayer, Tower Defense, Voxel |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Changelog 1.0.3 - More AI improvementsMay 21, 2020
- AI improvements V1.0.2May 14, 2020
- Beginnings of a base building AIMay 07, 2020
- New character classMay 04, 2020
- Full release - version 1.0.0 - fire and moreApr 24, 2020
- Rats and PlagueApr 15, 2020
- The campaign is finished!Apr 09, 2020
- Version 0.9.9.6 - A cool new game mode ideaMar 31, 2020
- Version 9.Mar 27, 2020
- Version 0.9.9.4 - Sixt campaign missionMar 25, 2020