Changelog Version 0.9.9
Mechanics:
-New Campaign mission: Desert City (Big thanks again to Jevgeni for creating the map!) :-)
-Stocks that lay on the ground can now give any resource and a random amount of them
-The default key for the angled camera is now f1 because the ^ key doesn't work for some reason
Balancing:
-Hops now grow a little bit slower
-Increased the knights base health to 700 (before it was 600)
-Changed the materials needed for house2
-The thief does now steal a lot more resources
-The spawn times had a bit of randomnes before, now they have set times (Very slow: 10 min, Slow: 7.5 min, Medium: 5 Min, Fast: 3.75 min, Crazy fast: 2.5 min)
Bugfixes:
-The player can now give resources to the stockpile when he is currently building something
-The wave times sometimes got longer over time
-The desert spawner, the wyvern spawner and the wyvern had their hearts inside of them
Files
Get Voxel Crusade
Voxel Crusade
Status | Released |
Author | GamingPugsStudios |
Genre | Strategy, Role Playing |
Tags | Classes, Level Editor, Medieval, Multiplayer, Real time strategy, Singleplayer, Tower Defense, Voxel |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Changelog 1.0.3 - More AI improvementsMay 21, 2020
- AI improvements V1.0.2May 14, 2020
- Beginnings of a base building AIMay 07, 2020
- New character classMay 04, 2020
- Full release - version 1.0.0 - fire and moreApr 24, 2020
- Rats and PlagueApr 15, 2020
- The campaign is finished!Apr 09, 2020
- Version 0.9.9.6 - A cool new game mode ideaMar 31, 2020
- Version 9.Mar 27, 2020
- Version 0.9.9.4 - Sixt campaign missionMar 25, 2020
Leave a comment
Log in with itch.io to leave a comment.