AI improvements V1.0.2


I spent a LOT of time on the AI this week, I wanted to bring it to a point where you could actualy fight it.

Mechanics:

AI based changes:
The AI can now:
-manage it's happieness and taxes
-manage it's market
-recruit worker units if they die
-recruit military units (it has a defender army and an attacker army)
-use the blacksmith
-open and close gates
-spawn and use its king (only for attacking for now)
-If the AIs king dies he respawns at the graveyard if there is one
-If the AIs king dies and he has no graveyard, the AI will be destroyed
-The AI has now skills (like the player) depending on the difficulty
-The player can no longer see the resources needed from the AI

-The AI's information is now saved as an json file for easy modding

Other changes:
-The camera in the angled view will now rotate by 90° when pressing ctrl

Bugfixes:

-The player could not pause when an AI was in the battle
-If you had no villagers the plague could not go away
-The player was not able to "jump" with the camera to his position in the angled view
-Builders have now a second way to detect if they got stuck

Next week I will update the lobby with some UI that you can select the AI and the difficulty of that AI.
As well as some more improving of the AI:
-AI attacking spawners if in the same team as the player, at the moment it will only try to attack the player
-Making the AI attack units that are inside of its castle
-making the AI rotate its castle towards the player
-Test with multiple AIs
-Test with multiple players
-Making the AI able to upgrade houses and removing builders
-Fixing some bugs tha AI has

Files

Voxel Crusade WINDOWS V1.0.2.zip 387 MB
May 14, 2020
Voxel Crusade Demo.zip 315 MB
May 14, 2020
Voxel Crusade MAC V.1.0.2.zip 393 MB
May 14, 2020

Get Voxel Crusade

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