Version 0.8.9
Mechanics:
-Increased performance a lot when many workers are on the map
-worker units don't think so much and do work more now
-> Faster workflow
-> Less waiting time for the player
-The worker units now wait in front of their building instead of the stockpile
-You can now remove multible objects without the UI changing to build again
-There is now a checkbox for opening and closing all gatehoses at once
Balancing:
-Woodcutters now give 2 wood per workcicle (before it was 1)
-The egg collector gives 6 eggs per workcicle (before it was 9)
-12 hops is the max amount now (before it was 15)
-The bakeress does now produce 5 bread from each wheat (before it was 6)
-Taxes reduce happieness by 3 now (before it was 2)
-Increased movespeed of the farmer and the hops farmer a bit
-reduced the growspeed of the hops a bit
-doubled the amount of gold for taxes per villager
-You now get 3 beer per workcicle (before it was 1)
-The healer unit has a larger range now
-Increased the healers cooldown to 15 sec (before it was 8)
Bugfixes:
-Range units did walk closer to the target between attacks
-Clouds did go crazy when the game was long
-Spawners did spawn their boss twice when getting low health
-The graveyard did teleport the player back in multiplayer
-Other players except for the host did not get the message when enemies spawned
-The teams is the lobby did not update correctly all the time
-The players got hit twice sometimes
-The box for destroying spawners in the lobby did not get updated for other players
-When a new player joined destroying spawners did not get updatet
-The woodcutters did got for a already chopped down tree and waited there until it was grown again
-The bakeress did shake when working
-Sometimes the egg collectors shared the same chicken farm
Files
Get Voxel Crusade
Voxel Crusade
Status | Released |
Author | GamingPugsStudios |
Genre | Strategy, Role Playing |
Tags | Classes, Level Editor, Medieval, Multiplayer, Real time strategy, Singleplayer, Tower Defense, Voxel |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Changelog 1.0.3 - More AI improvementsMay 21, 2020
- AI improvements V1.0.2May 14, 2020
- Beginnings of a base building AIMay 07, 2020
- New character classMay 04, 2020
- Full release - version 1.0.0 - fire and moreApr 24, 2020
- Rats and PlagueApr 15, 2020
- The campaign is finished!Apr 09, 2020
- Version 0.9.9.6 - A cool new game mode ideaMar 31, 2020
- Version 9.Mar 27, 2020
- Version 0.9.9.4 - Sixt campaign missionMar 25, 2020