Beginnings of a base building AI
I already spend a lot of time with the new base building AI and I even added a little demo to the game.
You can add an AI character in a custom game. The AI will build a castle from a layout.
If you have some cool ideas for castle layouts, please let me know! I want at least three layouts per AI. (15 total)
Every AI schould have different strengths and weeknesses. The strength of the AIs should be sorted like in the campaign.
The AI will for now just build it's castle and recruit builders. The amount of builders an AI has will depend on the diffuclty later.
(easy = 1 builder, medium = 2 builders, ...)
I had to rewrite a ton of code to get this working, I tested a lot but there might be some new bugs.
This was only the easy part, the AI has to manage a lot more.
I habe a few questions how the AI should do stuff:
-Should the main character get revived at the graveyard like the player?
Except from that I changed some other stuff:
Mechanics:
-Changed the angle of the angled view to make placing big buildings easier
Balancing:
-A lot of enemies do now give less gold
-Reduced the catapults range a lot
-You can now build three wells (before it was two) because it was way too hard to get fire under control
-The well worker does now produce four water per workcycle (before it was seven)
Bugfixes:
-The healer doesn't try to heal when walking from now on
-The player can't move so early while building
-When getting water and instantly moving the player slider over the ground
-The market did not work in multiplayer
Files
Get Voxel Crusade
Voxel Crusade
Status | Released |
Author | GamingPugsStudios |
Genre | Strategy, Role Playing |
Tags | Classes, Level Editor, Medieval, Multiplayer, Real time strategy, Singleplayer, Tower Defense, Voxel |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Changelog 1.0.3 - More AI improvementsMay 21, 2020
- AI improvements V1.0.2May 14, 2020
- New character classMay 04, 2020
- Full release - version 1.0.0 - fire and moreApr 24, 2020
- Rats and PlagueApr 15, 2020
- The campaign is finished!Apr 09, 2020
- Version 0.9.9.6 - A cool new game mode ideaMar 31, 2020
- Version 9.Mar 27, 2020
- Version 0.9.9.4 - Sixt campaign missionMar 25, 2020
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