Changelog Version 0.9.9.3
This week I focused on improving the game and fixing bugs, I hope you like it!
Mechanics:
-Meele attacks now push other units around
-The crenellated on the wall, tower and gatehouses don't have collission now
-If the player gets stuck inside a wall because the buildings gets finished, he will get teleported on top
-Units can no longer walk inside the graveyard to prevent builders from trying to walk into it
Balancing:
-Switched the stone golem and the fire golems spawn order
-Increased Modsognirs damage to 10 (before it was 5)
-Decrased the 2handed sword character classes base damage to 10 (before it was 12)
Bugfixes:
-units often ran on place instead of attacking
-if units are on the desert spawner, shipp and wyvern spawner and the pumpkin while it got destroyed they got stuck in the air
-The fire elementals fire ball did not deal dmg
-The player should no longer fall through stairs
-Once an archer was on a wall his attack range was permanently increased, even after leaving the wall
-The bad santas present and Modsognirs bomb did instant damage instead when exploding
Files
Get Voxel Crusade
Voxel Crusade
Status | Released |
Author | GamingPugsStudios |
Genre | Strategy, Role Playing |
Tags | Classes, Level Editor, Medieval, Multiplayer, Real time strategy, Singleplayer, Tower Defense, Voxel |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Changelog 1.0.3 - More AI improvementsMay 21, 2020
- AI improvements V1.0.2May 14, 2020
- Beginnings of a base building AIMay 07, 2020
- New character classMay 04, 2020
- Full release - version 1.0.0 - fire and moreApr 24, 2020
- Rats and PlagueApr 15, 2020
- The campaign is finished!Apr 09, 2020
- Version 0.9.9.6 - A cool new game mode ideaMar 31, 2020
- Version 9.Mar 27, 2020
- Version 0.9.9.4 - Sixt campaign missionMar 25, 2020
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