Version 0.9.3.2
Mechanics:
-You don't have to click the "build" button in order to build something, just select the building you want
-There is now a message when a villager leaves your castle
-The warriors "1" skill doesn't move you forwards anymore
Balancing:
-People come back to the castle at 60 happieness (before it was 80)
-The well worker gets 10 water per workcycle now (before it was 5)
-The well does refill faster now
-You can place 2 wells now (before it was 1)
Bugfixes:
-Builders should get stuck into walls less often
-Disabled the bear to be able to grab you because it was too glitchy
-Woodcuttes got stuck in front of trees sometimes
-Water and eggs did "grow" before the building was finished
-Archers cost was displayed wrong
-Symbols when selecting an unit where wrong
-The market had the wrong symbol for water
-Tailoress did not work
-The game finished when destroying 2/3 spawners
Files
Get Voxel Crusade
Voxel Crusade
Status | Released |
Author | GamingPugsStudios |
Genre | Strategy, Role Playing |
Tags | Classes, Level Editor, Medieval, Multiplayer, Real time strategy, Singleplayer, Tower Defense, Voxel |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Changelog 1.0.3 - More AI improvementsMay 21, 2020
- AI improvements V1.0.2May 14, 2020
- Beginnings of a base building AIMay 07, 2020
- New character classMay 04, 2020
- Full release - version 1.0.0 - fire and moreApr 24, 2020
- Rats and PlagueApr 15, 2020
- The campaign is finished!Apr 09, 2020
- Version 0.9.9.6 - A cool new game mode ideaMar 31, 2020
- Version 9.Mar 27, 2020
- Version 0.9.9.4 - Sixt campaign missionMar 25, 2020