Changelog Version 0.9.9.3


This week I focused on improving the game and fixing bugs, I hope you like it!

Mechanics:

-Meele attacks now push other units around
-The crenellated on the wall, tower and gatehouses don't have collission now
-If the player gets stuck inside a wall because the buildings gets finished, he will get teleported on top
-Units can no longer walk inside the graveyard to prevent builders from trying to walk into it

Balancing:

-Switched the stone golem and the fire golems spawn order
-Increased Modsognirs damage to 10 (before it was 5)
-Decrased the 2handed sword character classes base damage to 10 (before it was 12)

Bugfixes:

-units often ran on place instead of attacking
-if units are on the desert spawner, shipp and wyvern spawner and the pumpkin while it got destroyed they got stuck in the air
-The fire elementals fire ball did not deal dmg
-The player should no longer fall through stairs
-Once an archer was on a wall his attack range was permanently increased, even after leaving the wall
-The bad santas present and Modsognirs bomb did instant damage instead when exploding

Files

Voxel M.R.T. WINDOWS.zip 363 MB
Mar 18, 2020
Voxel M.R.T. MAC.zip 369 MB
Mar 18, 2020
Voxel M.R.T. Demo.zip 617 MB
Mar 18, 2020

Get Voxel Crusade

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