
GoatCart
A downloadable game for Windows
In GoatCart, you and up to three friends or bots battle for dominance in physics‑based bumper‑car arenas.
Various Arenas
The arenas are anything but normal. Fly above the mountains or fight inside a volcano.
Obstacles
Randomly spawning obstacles keep every round fresh: falling rocks, super‑bouncy beach balls, and other crazy hazards shake things up.
Items
Random items complete the chaos. Their effects can be positive or negative — you never know what you’ll get. You might grow twice as large, making it nearly impossible for opponents to push you out, or you might become twice as fast and struggle to control your vehicle.
Easy to learn, hard to master
Controls are simple: move and use turbo. Anyone can play — but winning requires precision, skill, and timing.
This is an early version to get feedback and further improve the game before Steam release. I won't add online multiplayer, I've tried but was unable to pull it off.
| Updated | 4 days ago |
| Published | 7 days ago |
| Status | Released |
| Platforms | Windows |
| Author | GamingPugsStudios |
| Genre | Action |
| Tags | Indie, Local multiplayer, Multiplayer, Voxel |
| Average session | A few seconds |
| Links | Steam |
| Content | No generative AI was used |
Download
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Comments
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I LOVE the vibe of this game!!! It's great. Here are some things I noticed during my quick playthrough: When I remove a Bot as a player, that UI Slot breaks. When I first played, I didn't notice the power-up boxes were making me twice as large or spawning those boulders. I didn't understand what those boxes did during my first game. I think that should be made more obvious and understandable. I think hitting off other players should feel a lot more rewarding and satisfying. It doesn't really have that right now; the game needs to be more satisfying. Also, I think the knockback is sometimes a little too much and feels random, but that might just be my preference. It's chaotic, that's for sure! Overall, I really like the game. Would love to see more! ;D
Thanks for the feedback, I'll look into that :)